PixelRatio
PixelRatio class gives access to the device pixel density.
Fetching a correctly sized image
You should get a higher resolution image if you are on a high pixel density device. A good rule of thumb is to multiply the size of the image you display by the pixel ratio.
var image = getImage({
width: PixelRatio.getPixelSizeForLayoutSize(200),
height: PixelRatio.getPixelSizeForLayoutSize(100),
});
<Image source={image} style={{width: 200, height: 100}} />
Methods
Reference
Methods
get()
static get()
Returns the device pixel density. Some examples:
- PixelRatio.get() === 1
- mdpi Android devices (160 dpi)
- PixelRatio.get() === 1.5
- hdpi Android devices (240 dpi)
- PixelRatio.get() === 2
- iPhone 4, 4S
- iPhone 5, 5c, 5s
- iPhone 6
- xhdpi Android devices (320 dpi)
- PixelRatio.get() === 3
- iPhone 6 plus
- xxhdpi Android devices (480 dpi)
- PixelRatio.get() === 3.5
- Nexus 6
getFontScale()
static getFontScale()
Returns the scaling factor for font sizes. This is the ratio that is used to calculate the absolute font size, so any elements that heavily depend on that should use this to do calculations.
If a font scale is not set, this returns the device pixel ratio.
Currently this is only implemented on Android and reflects the user preference set in Settings > Display > Font size, on iOS it will always return the default pixel ratio. @platform android
getPixelSizeForLayoutSize()
static getPixelSizeForLayoutSize(layoutSize)
Converts a layout size (dp) to pixel size (px).
Guaranteed to return an integer number.
roundToNearestPixel()
static roundToNearestPixel(layoutSize)
Rounds a layout size (dp) to the nearest layout size that corresponds to an integer number of pixels. For example, on a device with a PixelRatio of 3, PixelRatio.roundToNearestPixel(8.4) = 8.33
, which corresponds to exactly (8.33 * 3) = 25 pixels.
startDetecting()
static startDetecting()
// No-op for iOS, but used on the web. Should not be documented.